Shank

Shank is described as a winger.  He’s incredibly fast and under the right circumstances is able to quite easily make a turn 1 charge and deal a lot of damage, which is generally not possible for most guilds and players, making Shank a unique and dangerous threat.

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The model for Shank is technically very good but I had just one main gripe with it which is I simply didn’t like his hat!  This is a purely personal dislike, but like Boar I ended up beheading Shank and hunting for a better replacement head without the cap.

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I struggled to find a suitable head to swap in here.  Virtually all of my bits are from Games Workshop ranges and I realised that GW tends towards manly, rugged faces, whereas Shank is depicted with quite pinched, delicate features.  I eventually settled on a barbarian head from a company called The Russian Alternative. Then sculpted a new neck, collar and top knot which was made to flow into the long hair the stock model has.

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The hands are of course pinned and gap filled, and I also removed the flailing chains attached to the handles of Shank’s weapons, as they are not really to my taste, seem very impractical, and would probably break off in time.

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The base was finished with paving stones and the remnants of a fence post made from snapped balsa wood.  No reinforcing pins were necessary despite the running pose, so Shank is just wedged into the base with plasticard shims and then I puttied over the slot.

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