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Doomtown Cube

– System: Deadlands Doomtown LCG
– Tecnniques: Game Design
– Status: Active

Last year I had a weekend away with three long standing friends from my teenage years, over which we drafted and played a lot of Magic the Gathering – a game I used to be obsessed with roughly from 1996 to 2001, and have always kept in touch with over the years.

It was so fun we decided to make this at least an annual event and as I write this I’m waiting for a train back from the 2nd of our Magic weekends.

We have cracked – and drafted – a lot of packs of cardboard, and of course spent a considerabe amount of time discussing not just Magic but also other games we play or have played in the past.

Another game I used to be obsessed with from more or less the same era is Deadlands Doomtown. Set in an alternative wild west with spellslingers, mad scientists, walking dead and supernatural monsters, it was a shortlived but brilliant game with a very cool setting and some really innovative mechanics.

All this drafting Magic made me think – would it be possible to draft Doomtown? My thoughts went straight to Cube draft. This Magic format involves building a curated set of cards from Magic’s history, a subset of which are shuffled up and split into “packs” for drafting.

Wouldn’t it be fun to try and build a Doomtown Cube? Is it even possible? Let’s find out…