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Guild Ball Butchers Guild

NOTE: Unfortunately, some of the images for this project have been lost.

Guild Ball is a sort of mashup of medieval “low” fantasy and football.  I was first attracted to it by the superficial similarity to Blood Bowl the beautiful artwork, and the fact you only need 6 models to play.  I started playing a few games using the free paper dollies that Steamforged Games make available on their site.  It’s nothing like Blood Bowl of course, but I still got hooked by the gameplay and it wasn’t long before I picked up the models for the Butchers Guild – chosen because I really liked almost all the models and their play style is very direct and bashy which is unlike anything I play in Blood Bowl or 40k.

The game received a lot of praise for the quality of the sculpts on the models which is generally well deserved, although as you will see as I work my way through the characters there are some notable bad sculpts that needed fixing and for the metal models I had, lots of weak joins and delicate parts that require careful pinning and reinforcing.  As the models are metal or resin, and monopose, Guild Ball is not really a game designed with converters in mind, but I still found opportunities to personalise some of the characters.

Below I’m adding one post for each Butchers player.  The posts start with the assembly and conversions and later I will update them with final painted pictures.  I’ll not be taking WIP photos of the painting as this project log is mainly here to illustrate how I dealt with the issues described above for assembly and modification of the models.