Guild Ball Butchers Guild
Guild Ball is a sort of mashup of medieval “low” fantasy and football. I was first attracted to it by the superficial similarity to Blood Bowl the beautiful artwork, and the fact you only need 6 models to play. I started playing a few games using the free paper dollies that Steamforged Games make available on their site. It’s nothing like Blood Bowl of course, but I still got hooked by the gameplay and it wasn’t long before I picked up the models for the Butchers Guild – chosen because I really liked almost all the models and their play style is very direct and bashy which is unlike anything I play in Blood Bowl or 40k.
The game received a lot of praise for the quality of the sculpts on the models which is generally well deserved, although as you will see as I work my way through the characters there are some notable bad sculpts that needed fixing and for the metal models I had, lots of weak joins and delicate parts that require careful pinning and reinforcing. As the models are metal or resin, and monopose, Guild Ball is not really a game designed with converters in mind, but I still found opportunities to personalise some of the characters.
Below I’m adding one post for each Butchers player. The posts start with the assembly and conversions and later I will update them with final painted pictures. I’ll not be taking WIP photos of the painting as this project log is mainly here to illustrate how I dealt with the issues described above for assembly and modification of the models.